- Train simulator 2019 yellow light drivers#
- Train simulator 2019 yellow light driver#
- Train simulator 2019 yellow light full#
DTG's not been too bad with how lights have been done in TSW, but after seeing other showcases of lighting in UE4, I feel like it can be better. One thing I miss are correctly-colored sodium-vapor lights (2200K), which are present at most industries, even in this age of LED's. Older locomotives have halogen lights (warm white LED, basically, 3000K or so on the color spectrum), while newer locomotives use bright white LED's (about 5500K on the spectrum). I'm also kind of hoping DTG expands on light color a bit with future routes. Also, if you're tying air hoses when the ditch lights are on, 1) you'll see everything, so that helps, 'cause otherwise you're fumbling in the dark, and 2) it's really, really warm in front of those. The ditch lights will not aid the headlight in illuminating far objects, but it will drastically help at short (150 feet maximum) ranges to illuminate objects kind of out to the side. On BRIGHT, with the ditch lights ON, the cone will expand to about 25-30° (depends on ditch light placement) in front of the locomotive. The farthest I could make out objects from the locomotive headlight alone was about 1,000-1,200 feet away, but that was more of a "object here" type of sight, instead of identifying what it was. Per the FRA spec, it'll illuminate (you can tell it's a person, but not really tell features) at 800 feet in the distance. On BRIGHT, with ditch lights OFF, the cone will increase to 20° (FRA mandate 49 CFR § 229.125), but the intensity (illumination and color) will increase dramatically, as well as illuminate absolutely everything clearly (see details, easily tell base color of object) about 400 feet in the distance. It's enough to see the loco from a distance, and it'll basically illuminate the platform (although there's separate lights for those) and bits of the cars the engine is coupled to. At night, if the top headlight is set to DIM, and ditch lights OFF, you'll get a cone of light of low intensity sweeping out from the locomotive at a small angle (probably 15°) for a length of about 10 feet. I used to work on American trains on the night shift, using locomotives (including the one in my avatar).
Train simulator 2019 yellow light driver#
As a result, a certain amount of compromise is necessary in balancing realism with allowing the Driver to see enough to know where they are.Ĭlick to expand.As an addendum to your videos, and for the topic in general: None of those things are available in a sim - you can't feel the movement of the train, and sounds are too generic to tell you where you are.
Train simulator 2019 yellow light drivers#
Ultimately, night time in train driving sims is always tricky because in reality Drivers use the movement of the train and the distinctive sounds of trains passing over particular sections of track and particular bridges and passing objects to help orientate themselves. That would make it driveable, even if it still wouldn't look particularly realistic with so little artificial lighting.
Train simulator 2019 yellow light full#
If that's the case, the only compromise I can suggest is that they simulate a cloudless night with a full moon, and bathe everything in a very gentle white light. I can imagine that putting realistic lights on every building, station, road etc is a major task, and it may be that TSW just don't see it as a priority. All you can do is drive entirely using the HUD, which to me is a bit pointless. The problem in TSW is that almost none of these things are lit, so it's pretty much impossible to know where you are. Real life train Drivers use all these things to orientate themselves in hours of darkness when unlit objects are not visible.
Buildings alongside the line have lights in the windows, and a lot of the roads are lit too - or if they're not, they have cars on them with lights. So, in reality, as you approach a station, it is clearly visible because it is lit. I think where TSW falls down is the fact that things which would be lit in real life, are not lit in the sim. I think the visibility of unlit object is pretty realistic - it's night time, so it's dark, and you can't see a lot. I think it depends what you mean by lighting 'issues'.